Whenever a significant honors show nears, you'll find a demand to include of new categories to honor underappreciated efforts and fill the spirits of enthusiasts who have specialized interests.
A fellow writer made the case supporting a scary games classification. That would rule. Equally deserving are strategy board titles, this being someone's personal cause. However, I must insist if I try to elbow in front because like all single-minded supporters, there's a strong justification for why my demand stands as crucial and important of all. The demand is this: It's essential to create an award type for logic-based games.
Organizing Gaming Categories
Classifying creative works defies precise measurement; it remains highly personal, and inevitably start arguments and end in fuzzy definitions. This explains why movie academies avoid this approach. However, it represents an unavoidable compromise for the industry of interactive entertainment, showing incredible range they barely qualify one unified medium.
For comprehensive acknowledgment of interactive entertainment excellence to be recognized, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.
Current Gaming Award Categories
Prominent interactive entertainment events offer these award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types successfully include a lot of ground, making space possible for most games within them.
Different situation exists for puzzle games. There’s simply nowhere to accommodate them. Examine these examples from outstanding current releases, showing diverse approaches: the architectural riddles from a specific release, intense tile-matching from another release, and the sweetly sociological logic puzzles of a third title. Which classification works between these six categories? Nowhere, that’s where.
The Representation Problem
There are dozens of brilliant puzzle games launched regularly lacking appropriate categories at major award shows, unless they happen to qualify award groups including Handheld titles, Virtual reality experiences, or the intensely contested small studio competitions.
- An iconic brain-teaser wasn’t nominated in any category during that awards season
- Another imaginative release received no nominations in 2019
- A beloved organization game received no acknowledgment that year
- Only a few brain-teasers managed to sneak into niche award types
Importance of Logic Titles
Commonly they're compact experiences, but the art in brain-teasers holds tremendous importance. Famous handheld logic titles rank among the most-played games globally and have been for many years.
The iconic tile-matching title challenges well-known building titles for the title of best-selling game of all time; it also contends as greatest title ever. Puzzle games are foundational for gaming as medium, while interacting across multiple categories.
Proposal and Rationale
Brain-teasers wouldn't encounter this problem. You could fill a field of five engaging, different, qualified experiences each ceremony simply — perhaps, with difficulty, given the need to exclude numerous deserving experiences.
To emphasize again, these include experiences lacking appropriate categories during prominent ceremonies. Puzzle game makers operate at the demanding boundary game development, creating some of most fundamental forms of gaming itself. Just like movie stunt professionals, they deserve recognition. Let’s not keep them waiting decades.